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#1
Bugs / Feature requests / Mobile version
Last post by John_Wick - May 18, 2025, 10:28 AM
game is not playable on mobile
#2
General Discussion / Announcement
Last post by Black_Dragon - May 17, 2025, 04:50 PM
some development update on the Planet Conquest
1. Improved graphics
2. added technological tree
3. improved AI
4. still game is under testing - and fog of war is removed but will be added soon

https//planetconquest.space
#3
General Discussion / Improving to do
Last post by Black_Dragon - May 16, 2025, 09:46 PM
1. Gameplay Enhancements:
Resource Management: Introduce a new resource, such as minerals or energy, that planets generate over time. Use it to build ships or upgrade planets.

Technology Tree: Add a simple tech tree where players can invest tech points to unlock special abilities or passive bonuses.

Fleet Diversification: Introduce different types of ships (e.g., scouts, battleships) with unique stats and abilities.

AI Difficulty Scaling: As the player progresses, increase AI difficulty dynamically rather than keeping it static based on initial selection.

2. UI and UX Improvements:
Tooltip System: Add tooltips for buttons and planetary stats to provide quick info without cluttering the screen.

Visual Feedback: Display animated icons or status indicators when planets are being attacked or are under siege.

Improved Planet Selection: Allow double-clicking or a quick key press to select the closest player-controlled planet.

3. Audio and Visual Feedback:
Sound Variety: Incorporate different sound effects for attacking, defending, and upgrading to create a more immersive experience.

Planet Animation: Animate planets slightly (like rotation) to make the galaxy feel more alive.

Battle Visuals: Add small explosions or laser beams when fleets engage in combat.

4. Performance Optimization:
Dynamic Canvas Resizing: The current fixed-size canvas (1200x800) can be made dynamic to fit various screen sizes better.

Minimizing Draw Calls: Optimize the drawGame() function by limiting re-renders only to updated areas rather than the entire canvas.

5. Enhanced Game Mechanics:
Planet Specialization: Allow planets to specialize in production, defense, or attack, giving strategic depth.

Weather or Environmental Effects: Introduce random events like meteor showers that affect planetary production or fleet movement.

6. Multiplayer Mode:
Local Multiplayer: Enable hot-seat mode where two players take turns on the same device.

Online Multiplayer: Use WebSockets to implement real-time multiplayer with a simple matchmaking system.

7. Balancing and Replayability:
Difficulty Curve: Introduce AI behavior changes based on the player's progress to avoid the game becoming too easy or hard abruptly.

Scoring System: Display a final score based on factors like remaining planets, defeated enemies, and resources collected.

8. Bug Fixes and Stability:
Sound Toggle: Some users might accidentally mute the sound; make the toggle more prominent and accessible.

Fleet Command Issues: Sometimes fleets don't move when given a destination. Implement a visual indicator showing the chosen path.
#4
Bugs / Feature requests / Bug: moving of the enemy fleet...
Last post by Morbius - May 16, 2025, 08:18 PM
during the game, you can see the movement of the enemy fleet - this should be not hidden?
#5
General Discussion / Welcome to PlantConquest forum...
Last post by 📢 Announcement - May 16, 2025, 06:58 PM
Welcome to our forum!
Here, you'll find all the latest updates about our small game.
Please feel free to report new features, discussions, bugs, and more in the relevant sections of the forum.

Have fun!